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Exploring virtual reality application in conceptual design: a pilot experiment with engineering students

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dc.contributor.author Chiramba, Juliet Farai
dc.contributor.author Nthubu, Badziili
dc.contributor.author Mosalagae, Mosalagae
dc.date.accessioned 2025-11-21T14:19:35Z
dc.date.available 2025-11-21T14:19:35Z
dc.date.issued 2024-09
dc.identifier.citation Chiramba, J. F., Nthubu, B., and Mosalagae, M. (2024) Exploring virtual reality application in conceptual design: A pilot experiment with engineering students. In Ravi, S., Kassaye, A.A., Obadele, B.A., Kholoma, E., Oladiran, M.T. (ed.) Proceedings of the International Conference on Engineering Education and Management (IC2EM’24), 23–25 September 2024, Palapye, Botswana International University of Science and Technology, 156–175. en_US
dc.identifier.uri https://repository.biust.ac.bw/handle/123456789/706
dc.description.abstract The development of virtual reality-based technologies brought significant change to the product design and development processes, enabling designers to visualise and interact more naturally with digital concepts in an immersive three- dimensional environment. However, despite these inherent advantages, there seems to be limited research on their integration into industrial design processes, particularly in Sub-Saharan Africa. This paper explores the application of Virtual Reality (VR) in the conceptual design process through a pilot experiment involving postgraduate and undergraduate Mechanical Engineering students. A mixed method approach is employed in this study, involving questionnaires, interviews, and observational data collected from 10 participants. Findings indicate that VR significantly enhances visualisation capabilities, increases engagement, and fosters creative design solutions, with postgraduate students adapting more quickly and demonstrating higher satisfaction. Furthermore, the findings highlight the transformative potential of immersive technologies in the learning environment, providing a roadmap for future utilisation in developing nations. Future research should focus on developing user- friendly VR applications and frameworks to help accelerate the adoption of these immersive digital technologies in design education. en_US
dc.language.iso en en_US
dc.publisher Botswana International University of Science and Technology (BIUST) en_US
dc.subject Virtual reality en_US
dc.subject Conceptual design en_US
dc.subject Design education en_US
dc.subject Immersive learning en_US
dc.subject Spatial visualization en_US
dc.subject Virtual reality en_US
dc.subject Conceptual design en_US
dc.subject Design education en_US
dc.subject Immersive learning en_US
dc.subject Spatial visualization en_US
dc.subject Mixed-methods research en_US
dc.subject Developing nations en_US
dc.title Exploring virtual reality application in conceptual design: a pilot experiment with engineering students en_US
dc.description.level phd en_US
dc.description.accessibility unrestricted en_US
dc.description.department mie en_US


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  • International Conference on Engineering Education and Management (ICEM'24)
    The objective of the conference is to bring together professionals, academics, regulators, researchers, educators, managers, industrial collaborators, and policy makers engaged in the provision and management of quality engineering education to share their experiences and research outcomes on all aspects of Engineering Education

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