<link rel="stylesheet" href="styles.cf390c6bfbe7555f.css">

Exploring virtual reality application in conceptual design: a pilot experiment with engineering students

dc.contributor.authorChiramba, Juliet Farai
dc.contributor.authorNthubu, Badziili
dc.contributor.authorMosalagae, Mosalagae
dc.date.accessioned2025-11-21T14:19:35Z
dc.date.available2025-11-21T14:19:35Z
dc.date.issued2024-09
dc.description.abstractThe development of virtual reality-based technologies brought significant change to the product design and development processes, enabling designers to visualise and interact more naturally with digital concepts in an immersive three- dimensional environment. However, despite these inherent advantages, there seems to be limited research on their integration into industrial design processes, particularly in Sub-Saharan Africa. This paper explores the application of Virtual Reality (VR) in the conceptual design process through a pilot experiment involving postgraduate and undergraduate Mechanical Engineering students. A mixed method approach is employed in this study, involving questionnaires, interviews, and observational data collected from 10 participants. Findings indicate that VR significantly enhances visualisation capabilities, increases engagement, and fosters creative design solutions, with postgraduate students adapting more quickly and demonstrating higher satisfaction. Furthermore, the findings highlight the transformative potential of immersive technologies in the learning environment, providing a roadmap for future utilisation in developing nations. Future research should focus on developing user- friendly VR applications and frameworks to help accelerate the adoption of these immersive digital technologies in design education.en_US
dc.description.accessibilityunrestricteden_US
dc.description.departmentmieen_US
dc.description.levelphden_US
dc.identifier.citationChiramba, J. F., Nthubu, B., and Mosalagae, M. (2024) Exploring virtual reality application in conceptual design: A pilot experiment with engineering students. In Ravi, S., Kassaye, A.A., Obadele, B.A., Kholoma, E., Oladiran, M.T. (ed.) Proceedings of the International Conference on Engineering Education and Management (IC2EM’24), 23–25 September 2024, Palapye, Botswana International University of Science and Technology, 156–175.en_US
dc.identifier.urihttps://repository.biust.ac.bw/handle/123456789/706
dc.language.isoenen_US
dc.publisherBotswana International University of Science and Technology (BIUST)en_US
dc.subjectVirtual realityen_US
dc.subjectConceptual designen_US
dc.subjectDesign educationen_US
dc.subjectImmersive learningen_US
dc.subjectSpatial visualizationen_US
dc.subjectVirtual realityen_US
dc.subjectConceptual designen_US
dc.subjectDesign educationen_US
dc.subjectImmersive learningen_US
dc.subjectSpatial visualizationen_US
dc.subjectMixed-methods researchen_US
dc.subjectDeveloping nationsen_US
dc.titleExploring virtual reality application in conceptual design: a pilot experiment with engineering studentsen_US

Files

Original bundle

Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
Chiramba_IC2EM_2024.pdf
Size:
716.96 KB
Format:
Adobe Portable Document Format
Description:

License bundle

Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
license.txt
Size:
1.71 KB
Format:
Item-specific license agreed upon to submission
Description: